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Thread Statistics | Show CCP posts - 13 post(s) |

X Gallentius
Justified Chaos
504
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Posted - 2012.09.29 10:09:00 -
[1] - Quote
Somehow these Caldari ships keep winning the rebalance wars. In order to better balance these and future ships, I think the best thing CCP can do is hire a better Caldari pilot. They also ought to fire their awesome Gallente pilot and replace him with a scrub.
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X Gallentius
Justified Chaos
508
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Posted - 2012.09.30 14:56:00 -
[2] - Quote
Fight will be over before Gank Gallente Dessie's hobgoblins can apply their "supplemental" 150 dps.
Edit: This ship needs tank since it can't control range and needs time for drones to apply dps. Will try to come up with something. |

X Gallentius
Justified Chaos
508
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Posted - 2012.09.30 19:46:00 -
[3] - Quote
Ark Anhammar wrote: We should call the Gallente one "Trident." I mean, it looks like one already!
Poseiden, Neptune, Aegir perhaps |

X Gallentius
Justified Chaos
508
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Posted - 2012.10.02 04:31:00 -
[4] - Quote
Zarnak Wulf wrote:Drone boats as destroyers only have so many ways they can go. You will get between 121 and 206 DPS depending on what type you use and how many DDA's you put on your boat. That DPS is delayed as well. Compared to the 300 - 600 DPS many of the original destroyers can throw up - that's not a whole lot. So you have to add something to the pot for balance.
The first is to allow the destroyer to field drones a size up - Valkeries or Hammerheads. The second is to add a wild card - such as the nos bonus being proposed for Amarr. And lastly you make it a mixed weapon platform. This is the route they went with Gallente.
And the drone destroyers will need to be able to tank a bit more then the old destroyers if they want to stay on the field long enough to apply their damage.
Another option in line with the devs stated purpose of the ship:
Gallente are always about raw firepower, that's why this ship has double drone damage bonuses to achieve its goals. While the drone damage may appear excessive, remember that drone damage is delayed and is often not applied by glass cannon ships like high sig radius Gallente destroyers with no adequatee defensive capabilities. On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones - but this won't matter because somebody is gonna die before its drones are shot.
+10% to drone damage and HP per level +5% drone speed and tracking per level Role bonus: +50% drone damage bonus
How about that? 223 drone damage without drone damage augmentors, 377+ dps (or so) when fit for total gank (3x drone damage augmentors). I'm sure CCP can find an excuse to remove another high slot to further nerf, err, balance, this ship. |

X Gallentius
Justified Chaos
509
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Posted - 2012.10.02 07:51:00 -
[5] - Quote
Luc Chastot wrote:X Gallentius wrote:How about that? 223 drone damage without drone damage augmentors, 377+ dps (or so) when fit for total gank (3x drone damage augmentors). I'm sure CCP can remove another high slot and decrease its speed to further balance this ship. I would remove one hardpoint and move 2 highs to lows. I like the bonuses, though, but am a bit afraid +100% to drone damage at Destroyers 5 would be a bit too much. . The dps is low compared to other ranged dessies and the applied damage over time for drones is less than other weapon systems as well.
Long range coercer is going to be able to pump about 1800 damage before your drones apply any dps, and then the drones will only be applying a marginal amount more damage with these proposed bonuses. Say an average destroyer has 6k EHP.
300 dps = 20 seconds until death. Your drones have spent 6 seconds getting to target (30% of the fight.) Your drone destroyer needs to put out at least 1/3rd more dps than the opponent if you expect to win - assuming your drone decides to actually attack the opponent for those 14 seconds instead of deciding to quit the attack while turning its mwd off and on.
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X Gallentius
Justified Chaos
512
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Posted - 2012.10.04 04:43:00 -
[6] - Quote
Ark Anhammar wrote:CCP Ytterbium wrote:
Gallente:
Drone bandwidth increased to 35m3
Drone bay increased to 60m3
Turret number increased from 4 to 5
5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones
It is nice to see this becoming more about drone damage projection, but the split weapon system still seems somewhat out of place for the design intent of this new Dessie. It is fail. Medium drones can't project damage onto small ships. The ship is slow and won't be able to catch any frigs with webs. Par for the course. Whatever. Come on CCP. Step it up and give the Gallente dessie more damage from small drones.
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X Gallentius
Justified Chaos
533
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Posted - 2012.10.16 18:20:00 -
[7] - Quote
Perhaps larger damage bonus to drones - to thermal and EM, for Gallente and Amarr, respectively. |

X Gallentius
Justified Chaos
552
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Posted - 2012.10.25 22:52:00 -
[8] - Quote
There are lots of good uses for these ships simply for the fact that they aren't easily roflstomped by td frigates.
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X Gallentius
Justified Chaos
558
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Posted - 2012.10.26 16:25:00 -
[9] - Quote
Zyella Stormborn wrote: Neut going out to 12ish K range on a ship that can not go NEARLY as fast as a frigate. How exactly is it going to be able to get close enough to use those neuts? ~Z
How is the frigate going to get close enough to web him??!! |

X Gallentius
Justified Chaos
558
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Posted - 2012.10.26 16:44:00 -
[10] - Quote
err, scram him! Yeah, I meant scram him.
The amarr dessie will carry a full rack of ec-300s. That, along with the neuts will be enough for him to bail on any frigate if things don't go as planned. |

X Gallentius
Justified Chaos
563
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Posted - 2012.10.30 00:01:00 -
[11] - Quote
Soon Shin wrote:Overall the drone destroyers have little to offer as an alternate to tier 1 destroyers. They won't get rofltd'd |
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